QUICKTIME MOVIES
1) Find a good movie.
2) Make it the size of the TV screen, ie. 64 x 49.
3) Name it "(house name).mov" and put it in the same folder as your house.
IN THE BEGINNING...
This page tells how john calhoun came up with Glider Pro!
More interviews with john (by Crunchables) here and here.
You can go here to see my story with Glider Pro.
COMING SOON
Profiles of Glider Pro houses.
Glider Pro E-cards.
TIPS
1) To turn the glider around, you simply press the left
button and the right button at the same time.
2) If you see a switch that you can't reach, remember that
you may be able to shoot a rubber band at it instead
of reaching it. Rubber bands can bounce off walls
and they can also be used as a battery if shot repeatedly.
3) It's possible to have a battery, or it's possible to have
helium, but the game won't allow you to have both.
This means that when you see the chance to get one,
you should always be careful. If you've got a
lot of Helium left, and you come across a battery,
it's not always a good idea to get it (and vise/versa).
HOUSE BUILDING TIPS
1) Use custom art.
-There should be a lot of functional custom artwork;
more than just decoration, but something that really
made an interesting new puzzle or a dynamic object.
-There should be a lot of humor. Punnery is a great
tool for room titles, and other funny elements in
a house are good.
-There should be at least some "Glider Nostalgia".
Art from Glider 4.0, coffee mugs, and other
things can make it nicer (think of a stereotypical
Grandma's house - a lot of old stuff makes
the environment more confortable).
2) Don't abuse the player.
-While difficulty is important, there's a balance that
needs to be found. Nobody wants to play "Die 500
Times: The house!". Impossible Houses aren't popular.
3) Test your house with anyone willing to try it.
4) Use tips from GliderTech (available here).
TRICKS
1) You can hide prizes behind mirrors.
2) You can make anything disappear (practically),
like transport ducts. To make items disappear,
hide prizes behind them, like papers,
rubber bands, or batteries.
3) Objects with mirrors behind them give them mirror-like qualities.